

Dietmar "dcp" Pier: Mapmodels, old hudguns.Gabriele "Blindabuser" Magurno: Logos, loading screen, announcer voices.Fixit, Ironsnout, RPG characters, monsters, new hudguns and vweps.


With additional maps by: Aardappel, driAn, Gilt, voot, Bryan "KillHour" Shalke, staffy, sparr, JCDPC, ZappaZ, RatBoy, Fanatic, rocknrol, KaiserTodretter, BlikjeBier, wurfel, aftasardem, Lazy, Gregor Koch, Junebug, Gabriele "Blindabuser" Magurno, MeatROme, TUX, Mayhem, mIscreant, schmutzwurst, Kal, DairyKing, Hero, WahnFred, jonlimle, and others.John "metlslime" fitzgibbons: metl maps.Shane Nieb: academy, authentic, autumn, bt_falls, c_valley, complex, curvy_castle, flagstone, garden, hallo, hashi, island, justice, nevil_c, nmp4, nmp8, nmp9, ot, park, shipwreck, turbine.Kurt "kdoom" Kessler: A bunch of DM/capture maps, k_rpg1.Jerry Siebe: Geometry rendering optimisations.Asissts with community management, documentation/wiki, and development.
#Cube 2 sauerbraten importing textures movie#

#Cube 2 sauerbraten importing textures software#
Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).7 weapons: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist.Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!).Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1).see wiki for actual list of engine features.see wiki for actual list of game features.It is compatible to the current Sauerbraten/Cube 2 release. Sauerbraten Fork is a fork of the quake-like fps Sauerbraten/Cube2.
